Questions and Answers
As of 2008-04-01.
Devil's Deeds
- - -
R.A.F
Q1: What if we run out of Aktions?
A1:Even at four players this should not happen before someone wins.
Variant discussion. It might be a good thing to not draw new cards
as soon as they are played, people are undecided. Try this to see
for yourself: "At the start of each phase each player should draw
cards to fill his hand up to five cards. (Unless he has been using
cards to boost die rolls.)"
Happy Landing
(This is Swedish. Do not bother reading it backwards. Nothing interesting
will happen.)
Q1: Om jag krashar 2 plan under min förflyttning, är
jag ute ur spelet på direkten då?
A1: Du är definitivt ute ur spelet, men du måste flytta
klart samtliga brickor på planen OCH slå in nya flyg.
Dvs fullfölja din omgång.
Q2: Hur skiljer jag på mina och motståndarens plan?
A2: I Happy landing finns inget ditt eller mitt. Här råder
kaos och alla skyfflar samtliga plan under sin omgång. Det
gäller bara att överleva sin förflyttning och delegera
jobbet vidare till nästa spelare.
Q3: Varför är förflyttningspilarna markerade
inuti intilliggande rutor och inte ifrån den ruta
man flyttar från? Då ser man ju inte vart man kan flytta
till
A3: Precis. Det gör det ju lite extra tricky, eller hur?!
Comrade Koba
Q1: Is there any Comrade that is more likely to survive?
A1: No. But Nadia probably has the shortest life expectancy.
Göteborgsregel: kan du få in CAROLA och PALMEVAPNET i en rubrik så vinner du. Direkt.
Supermarket Psycho
• If a player plays a "go away" -card, no new "go
away" -card may be played until someone plays a "not me"
-card, and vice versa. Regardless of who plays what card first or
when the next is played by whom these two kinds of cards has to
take turns being played. (This is a dirt simple mechanic and it
took me five seconds to understand it. Writing it down in a coherent
way has so far taken me a day.)
• Each time a "go away" card is played all discarded
cards are shuffled back into the draw deck.
• If there are no more cards to draw the game is over and
everybody has lost.
• If there is absolutely no way a player an play a card (most
likely because he has three "not me" cards on hand) he
must start his turn by discarding his entire hand and draw three
new cards..
