Welcome to Napoleonic Operations

Napoleonic Operations is a brand new print and play wargame system. The writing and artwork has been done by Anders Fager of some minimal previous fame. Read more about the thoughts behind the system here.

The system meant to evolve. And you can play a part in making it better. Just download, print, play and start playing.

DOWNLOAD THE BRAND NEW
2.0 RULES HERE

Sorry if real life™ has kept us away from this lately. Will repent.

Latest News
Bailen updated to fit with the 2.0 rules.
Version 2.0 of the rulebook. Up now. Enjoy.
Picture gallery online. Please contribute.
• A preview of the next NapOp game.
• Cyberboard module for Bailen online.

Coming Up
•A small scenario for Batavia. With luck in ealy may.
• A grand plan showing how the entire Northern Italy can be mapped using this system's scale. A true monster undertaking, in the end one will be able to play all campaigns in italy from 1792 to 1814 using the same system and map.
An idea has surfaced about doing the Flanders in the same way.

The First Game

Play the French disaster of disasters in three hours. Download, print and play.

Bailen Rules, Charts and Tables 2.0
(Includes a version history and the counters changed from the previous set)

Map and Counters 2.0

Map and Counters (JUMBO SIZE) 2.0

Picture Gallery

Cyberboard Module for Bailen

Thanks to David Jones
Learn more about cyberboard here.
http://cyberboard.brainiac.com/support.html


Send a letter if you like to join the NapOp-Mailing List.

Help us develop this one.

The Next Game

David Jones has been kind enough to allow all his fantastic research go into creating a Napoleonic Operations scenario of the 1799 Anglo-Russian invasion of Holland. I'm delighted to working with David on this game and it will be a great next step for the system. And this is indeed a very spaced out campaign with almost everything in it. Batavians, cossacks, big dykes, dunes, canal gun boats, beach landings, deliberate floods, the cool-looking Duke of York and on top of it all: the brilliant General Vandamme, one of the few generals ever being fired because of his foul language.


     
MISSION STATEMENT

The objective is to make a fast-played and fundamentally simple campaign system that can be used for most wars of the 1700-1880 period. The system will focus on command and have a distinct "you are here" -feel. The system rules will be a maximum of 16 pages long including examples and notes and a lot of pictures.

Nothing is set in stone, yet, but the scale will besomething like 1500 meters per hex and three turns per day (morn, noon, night) with longer campaigns having some kind of method to fast forward past the quiet days. Units will be divisions and brigades.

Combat happens in hex during movement. There will be no chits drawn out of cups, but there will be messengers carrying orders around on the map. There will be no rules with French names, but there will be a stress on the quirks of characters involved.

The ambition for now offer you this small downloadable game so the rules can be tested and mistreated. That game is to be followed up by a larger, more ambitious project in order to test if the rules can handle it as well. After that the system is open for both licensing to printed games and other people's DTP designs.

The system's evolution will depend very much on a design by group-approach that will give those that sign up now a great opportunity to make their mark on the rules,


A ton of thanks goes to a lot of people, above all to Robert Hennes and David Jones. You are priceless, all of you.