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Welcome to Napoleonic Operations
Napoleonic Operations is a brand new print and play
wargame system. The writing and artwork has been done by
Anders Fager of some minimal previous fame. Read more about
the thoughts behind the system here.
The system meant to evolve. And you can play a part in
making it better. Just download, print, play and start playing.
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Sorry if real life™ has kept us away from this lately.
Will repent.
Latest News
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Bailen updated to fit with the 2.0 rules.
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Version 2.0 of the rulebook. Up now. Enjoy.
• Picture gallery
online. Please contribute.
• A preview of the next NapOp game.
• Cyberboard module for Bailen online.
Coming Up
•A small
scenario for Batavia. With luck in ealy may.
• A grand plan showing how the entire Northern Italy
can be mapped using this system's scale. A true monster
undertaking, in the end one will be able to play all campaigns
in italy from 1792 to 1814 using the same system and map.
An idea has surfaced about doing the Flanders in the same
way.
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The
First Game

Play the French disaster of disasters in three
hours. Download, print and play.
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Bailen
Rules, Charts and Tables 2.0
(Includes a version history and the counters changed from
the previous set)
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Thanks to David Jones
Learn more about cyberboard here.
http://cyberboard.brainiac.com/support.html
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Help us develop this one.
The Next Game
David Jones has been kind enough to allow all
his fantastic research go into creating a Napoleonic Operations
scenario of the 1799 Anglo-Russian invasion of Holland. I'm
delighted to working with David on this game and it will be
a great next step for the system. And this is indeed a very
spaced out campaign with almost everything in it. Batavians,
cossacks, big dykes, dunes, canal gun boats, beach landings,
deliberate floods, the cool-looking Duke of York and on top
of it all: the brilliant General Vandamme, one of the few
generals ever being fired because of his foul language.
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MISSION
STATEMENT
The objective is to make a fast-played and fundamentally
simple campaign system that can be used for most wars of the
1700-1880 period. The system will focus on command and have
a distinct "you are here" -feel. The system rules
will be a maximum of 16 pages long including examples and
notes and a lot of pictures.
Nothing is set in stone, yet, but the scale will besomething
like 1500 meters per hex and three turns per day (morn, noon,
night) with longer campaigns having some kind of method to
fast forward past the quiet days. Units will be divisions
and brigades.
Combat happens in hex during movement. There will be no chits
drawn out of cups, but there will be messengers carrying orders
around on the map. There will be no rules with French names,
but there will be a stress on the quirks of characters involved.
The ambition for now offer you this small downloadable game
so the rules can be tested and mistreated. That game is to
be followed up by a larger, more ambitious project in order
to test if the rules can handle it as well. After that the
system is open for both licensing to printed games and other
people's DTP designs.
The system's evolution will depend very much on a design by
group-approach that will give those that sign up now a great
opportunity to make their mark on the rules, |
A ton of thanks goes to a lot of people, above all to Robert
Hennes and David Jones. You are priceless, all of you.

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